Showing posts with label Stadiums. Show all posts
Showing posts with label Stadiums. Show all posts

Friday, 9 February 2018

Verizon's got Balls and Small Cells

Matsing Balls are a first in an NFL Stadium at U.S. Bank Stadium - Source: Verizon

Love the fact that the mobile network operators have become quite open in talking about their infrastructure, data consumption statistics and their future plans. Last week I talked about Sprint's small cell deployments for Super Bowl, this week some info from Verizon.

Verizon has talked in detail in their blog about how its coping with the huge demand in data that has been increasing every year. Here is an extract from a few Verizon blogs.

The permanent new network enhancements will boost performance in U.S. Bank Stadium and areas of anticipated high demand, including Super Bowl LIVE, Super Bowl Experience, popular tourist attractions, airports, hotels, venues and other special event locations throughout the Twin Cities area. 

Verizon’s network enhancements for you include: 
  • 24 new permanent cell sites 
  • 230+ permanent small cell sites 
  • Doubling of network capacity on Nicollet Mall with a new small cell/design solution inside new bus shelters
  • LTE Advanced features added to the 4G LTE network for greater capacity and faster peak data speeds
  • 48 percent more antennas added to Verizon’s Distributed Antenna System (DAS) at the Stadium in 2017
  • A new neutral host DAS system at Mall of America® boosting Verizon’s network capacity by 900 percent
  • A new neutral host DAS system at Minneapolis-Saint Paul International Airport adding new 4G LTE coverage in tunnels, boosting Verizon’s network capacity throughout the airport by more than 1,000 percent 

Handrail antennas in U.S. Bank Stadium - Source: Verizon

DAS: Verizon built a neutral host state-of-the-art network system when the new tech-advanced U.S. Bank stadium opened in 2016 for the Minnesota Sports Facilities Authority and added 48 percent more antennas in 2017 with innovative design solutions exclusively for your connectivity, including drink rail, handrail and under the seat antennas. 

The stadium DAS system Verizon built is one of the largest in the U.S. and Verizon customers will be connected by more than 1,200 antennas distributed over more than 100 coverage zones. A similar outdoor stadium DAS provides coverage at the east entrance, light rail station and west plaza area. In the first indoor use at an NFL stadium, two Matsing Ball antennas (that appear like giant white disco balls) are installed 330 feet above the field on the ridge beam. They provide coverage by dividing the field into sectors, like slices of a pie, for Super Bowl photographers and staff, and for you at popular concerts with floor seating. 

One of Verizon’s small cells outside U.S. Bank stadium enhances wireless data capacity. - Source Verizon

Small Cells: Small cells are designed to blend into the urban landscape, literally “hiding in plain sight” on street lights, traffic signals or utility poles, and provide 4G LTE coverage for a radius of approximately 1,000 feet.  Small cells bring the fiber connections and network “densification” needed to enable Smart Cities technology (like managing traffic flow) and the next generation network, 5G. As part of our Smart Communities work with the city of Minneapolis, we’ve also installed security cameras on street lights with our small cells in the downtown area to help the city ensure the best experience possible for fans and citizens.

On the side, Verizon also deployed a network for Public Safety officials and it tested the limits of 5G.

So what did the statistics look like? Here it is from another blog post:

Game day facts 
  • Verizon’s network was used by 57% of the attendees in the stadium at this year’s Super Bowl, up from 45% the previous year.
  • Verizon fans benefitted from the highest average download speeds at U.S. Bank Stadium according to third-party testing by P3 of all four national carriers during the game. 
  • On Super Bowl game day, Verizon fans used 18.8 TB of data in and around the stadium, the equivalent of a single user binge watching HD video for 435 straight days.
  • The data usage by Verizon fans was 70.9% more than the 11 TB used at Super Bowl 51 – the same as watching HD video for 256 days in a row. At Super Bowl 50, Verizon customers used 7 TB of data – roughly 1/3 of Sunday’s big game.
  • Top wireless uses by Verizon customers were led, in this order, by web browsing, streaming video and using social media and sports apps.  
  • The top three favorite social media apps of Verizon customers were Snapchat, Facebook and Instagram, with Snapchat moving from third at last year’s Super Bowl to first most used.
The biggest spikes of wireless data usage occurred during:
  • The halftime show driven by social media video sharing. 
  • The next biggest usage spikes occurred when the Patriots fumbled the ball late in the fourth quarter, and;
  • At the game kickoff, with fans streaming video and web browsing.
Our Network team of 150 engineers, 3X the size of an NFL team roster, staffed Verizon’s network Command Center 24x7 to ensure a reliable network experience for fans, first responders and public safety teams.

So the headline figure was 'Verizon fans used 18.8 TB of data in and around the stadium'.

To put this in perspective, here is a tweet from EE CEO, Marc Allera:
So you can see how much data was consumed in the Super Bowl match.

Localytics has some more info on the data consumption pattern, apps, etc. during the Super Bowl here.

Looking forward to finding some similar info from T-Mobile and AT&T.

Saturday, 3 February 2018

Sprint's Small Cells in the stadium


Sprint's CTO John Saw posted a few pics of small cells in the stadium. They also posted a few pics about outdoor small cells (see below).


Another tweet from John Saw was about SpeedTests within the stadium.


The question often asked is why are the upload speeds so poor. I answered this question when I talked about High Power UEs (HPUE) in an earlier post. As they use TDD Config 2, they are focusing on downloads rather than uploads. This may be a bit strange scenario for stadiums where people want to upload rather than download but because they want to use HPUE, they have to make sure that only a limited number of uplink slots (less than 50%) are used.

TDD also mandates very tight synchronization requirements thereby making most networks keep the same config throughout their network to avoid interference.

Its nevertheless interesting, would be good to see how the end users react to this approach.

Further reading:

Wednesday, 17 August 2016

Drone cells are becoming a reality


Back in early 2015, the then EE CEO Olaf Swantee said, "We will begin exploring 'Air Masts', essentially aerial small cells positioned in the sky above a hard-to-reach area, using either tethered balloons or unmanned craft, bridging the UK's transmission gap."

The vision has not changed a lot. I recently blogged about 'EE's vision of Ultra-Reliable Emergency Network'. If you look at the slide above you will notice temporary solutions include Air masts, UAV's and Network in a box (NIB).


Nokia recently did a trial with EE where they used a drone to carry a tiny base station to remote areas around Inverness. Weighing in at only 2 kg, the Nokia Flexi Zone Pico cell has all the punch of LTE in a very compact package, allowing 4G services to be provided wherever a drone can reach. High quality LTE voice calls between responders, video streaming and up to 150 Mbps data throughput were all achieved, with no need for a connection to an external core network.

While it doesn't exactly say the area that was covered, I would expect it to be able to do at least 1 km diameter to be effective in an emergency scenario.

According to a recent International Business Times article, US operator AT&T is trying something similar to deal with the struggle to provide enough wireless data are large venue events to please customers. The mobile operator says that drones known as "Flying Cell on Wings (COWs)" could make all the difference. The idea would be that the drone would be tethered to the ground so they would hover in one place, sort of like a portable hovering small cell. 

Finally, Ericsson and China Mobile conduct world’s first 5G drone prototype field trial. In their recent press release it says:

In the trial, held in Wuxi in China’s Jiangsu province, a drone was flown using operator’s cellular network with 5G-enabled technologies and with handovers across multiple sites. In order to demonstrate the concept’s validity in a real-world setting, the handovers were performed between sites that were simultaneously in use by commercial mobile phone users.

The potential use cases for this technology include mission-critical applications such as support for emergency services. However, end-to-end low latency needs to be guaranteed by the operator’s network to ensure the safety and reliability of such services.

I am sure we will be hearing more on this topic soon.

Saturday, 15 November 2014

Connectivity in the stadiums

I have recently been observing a lots of discussions around connectivity in the stadiums. I have used this picture above a few times to show different solutions available in different situations. You can see that in theory Wi-Fi, DAS, Micro and Pico would all be suitable for the connectivity in stadiums. In practice this is generally limited to DAS and Wi-Fi.

ThinkSmallCell have recently written an article on the stadium Wi-Fi experience of The Cloud here. Some very interesting choices were taken to keep things simple:

For the main stadium bowl, The Cloud designed for 50% concurrent access for the maximum 30,000 crowd, connecting 80 Wi-Fi access points using 1km of fibre and 9km of CAT6 ethernet cable.

Each access point can handle up to 250 concurrent users. Tightly focussed beams were used to segregate seating blocks, splitting these into distinct coverage sectors.

To simplify the design, the older 802.11b standard wasn't used/supported, VoIP was blocked and a maximum of 3 SSIDs assigned. Unlike a cellular system, there's no handoff as you move around the stadium – you'd need to reconnect and create another session. During peak usage, almost everyone is sitting down rather than moving about (if you ignore those jumping up and down on their seats).

Both Wi-Fi spectrum bands at 2.4GHz and 5GHz were used, with devices capable of the higher frequency prioritised to use it. 56% of clients used the 5GHz band, which has much more spectrum and many more channels available. The different propagation characteristics mean there are different coverage footprints, so planners are actually designing two networks rather than one.

The side lobes on the 5GHz coverage footprint were massive, limiting the number of Wi-Fi access points that could be deployed.

You can read the complete article on the ThinkSmallCell website here.

A question some people often ask is why bother with connectivity in the stadiums. There are many reasons and personally, I would rather have connectivity than don't, even if I am not going to use it.


Real Wireless has done substantial amount of work in this area and a slide from their recent presentation discusses the benefits for various parties very well. You can read their opinion on this topic on their website here.

No discussion on Stadium connectivity would be complete without mentioning the US operator AT&T. They regularly publish statistics and details of connectivity in various sports venues on their website here. A recent report from their new site on DAS connectivity in various stadiums as follows:

  • So far this season, there have been 119 pro football games and 214 college football games played across more than 75 different venues where we provide in-venue coverage via Distributed Antenna Systems (DAS). 
  • In total, across these 333 games our customers have used more than 104.9 Terabytes of mobile data on our in-venue cellular networks. That’s the same as 104,913 Gigabytes. Or more simply put, it is equivalent to more than 300M social media posts with photos. 
  • At this point in the year, pro football fans are edging college fans in average data usage per game by a 342GB to 293GB margin. Or a difference equivalent to about 140K more social media posts with photos per game on average.

Another recent report from the AT&T part in San Francisco where both Wi-Fi and DAS are present as follows:
Here are some of the record-breaking numbers we saw on our venue-specific mobile network at AT&T Park from the Giants’ three home games during the World Series:
  • Fans used more than 477GB of data on the AT&T cellular network during the game on 10/25. This is equivalent to more than 1.36M social media post with photos.
    • This marked the highest single game total for cellular data usage at AT&T Park in ballpark history.
  • Fans used an average of approximately 447GB of data per game over the weekend on the AT&T cellular network. This is equivalent to more than 1.27M social media post with photos.
    • It’s an increase of approximately 29% in cellular data usage compared to the average game during the League Championship series vs. St. Louis.
    • It’s an increase of approximately 109% in cellular data usage compared to the average game during the final home series of the regular season vs. San Diego (9/25-9/28).
  • The peak hour of data usage during three home games was on 10/25 was from 5-6pm PT, the hour in which the first pitch occurred. In this hour more than 83GB of data crossed our venue-specific cellular network.
  • On our AT&T Wi-Fi network we saw more than 1,626GB of data move across our network during the game on 10/25.
    • This is the highest single game Wi-Fi total in the history of AT&T Park.
    • 1,626GB is equivalent to more than 4.65M social media post with photos.
    • This showed an increase in Wi-Fi usage of approximately 302% compared to the average game during the 2012 World Series.
    • This showed an increase in Wi-Fi usage of approximately 163% compared to the average 2014 regular season game at AT&T Park.
    • This showed an increase in Wi-Fi usage of approximately 29% compared to the average game of the League Championship series vs. St. Louis.
  • The collective data usage equaled approximately 2.1TB of data across both our cellular and Wi-Fi networks at AT&T Park during the game on 10/25.
    • This marked the highest single game total for collective data usage (cellular and Wi-Fi) in AT&T Park history.
    • 2.1TB is equivalent to more than 6M social media post with photos.
Note: All cellular data is specific to only AT&T customers using the DAS network at AT&T Park.
AT&T DAS guru Paula Doublin was one of the most memorable speakers at this year’s HetNet Expo. The company’s AVP for antenna solutions, DAS and small cells did not shy away from questions about AT&T’s budget for heterogeneous networks, nor did she sugar coat the outlook for small cell deployments. A video of her presentation is embedded below and a writeup is available on RCR Wireless website here.




See Also:

Sunday, 28 September 2014

HetNet Strategies with Oi Brazil


Brazil has been in limelight since the beginning of the year. Initially, the focus was on how the FIFA World Cup may fail but later on for the way everything came together at the last minute and everything worked. From a technology point of view, WiFi was a big saviour in the stadiums, allowing good connectivity for everyone wishing to add the things they liked on social networks as soon as they can.


An example was this chart tweeted by Ruckus Wireless to proudly show what their achievement was with stadium WiFi.



Recently, Maravedis-rethink conducted a webinar with the Brazilian operator Oi, regarding their HetNet strategies. The video for the relevant part is embedded in the end. Two slides caught my attention. The first was about the different technologies and their concerns (above). For example for a HetNet to be successful, all components should synchronised and have a strict time accuracy requirements. The Backhaul & Fronthaul requirements are equally interesting for different cases.



The second interesting slide is the final one where they have their wish list to what they would like to do in near-term and long-term. WiFi features in all the scenarios except for the rural case (as expected). Anyway, here is the video:



You can download the slides from Slideshare here.

Monday, 25 August 2014

Case Study: Deployment scenarios with DAS, RRH, Small Cells and Wi-Fi


I attended an interesting webinar (details in the end) from Infonetics Research, EXFO and ExteNet Systems where one of the areas of discussion was around which technology for which scenario. The four main technologies being considered was DAS, RRH, Small Cells and Wi-Fi. There was some interesting deployment examples that I have embedded below:



NOTE: If the slides are not working, please view it on Slideshare - slides 21 to 24

To watch the webinar recording and download slides, please follow this link: http://w.on24.com/r.htm?e=783410&s=1&k=CD70E2F6D98C3E67A3B5A1936E23DB13